11/12/2023 0 Comments Meltymap mathmod 09.15.01MeltyMap’sMathMod features: – Minimalistic, Futuristic and Effective design – Auto-configurable DAR system for … MeltyMap’s MathMod 1.7.1 for WoT | World of Tanks 1.9.0.1 Download Sight MeltyMap’s MathMod for World of Tanks 1.7.1 via the direct lty’s math mod sights – Request a mod –.Beautiful “MeltyMap” sights for World of Tanks 1.17.1.0.MeltyMap’s MathMod 0.9.19.1.1 for WoT |download mods |.Meltymap’s math mod – Addon Discussion – WoTLabs Forum.WOT: MeltyMap’s MathMod v 0.9.15 Mod Packs Mod für World Of ….MeltyMap’s Math Mod – World of Tanks Mods & Addons – World of ….Sight MeltyMap’s MathMod for World of Tanks.MeltyMap’s MathMod 1.7.1 for WoT | World of Tanks 1.9.0.1.ĭ여기에서 Melty map math mod Atillerie – melty maps math mod 주제에 대한 세부정보를 참조하세요. View: 5722 Sight MeltyMap’s MathMod for World of TanksĪdapted for 1.2.0.1. View: 5264 WOT: MeltyMap’s MathMod v 0.9.15 Mod Packs Mod für World Of … MeltyMap’sMathMod features:- Minimalistic, Futuristic and Effective design- auto-configurable DAR system for Strategic mode- dynamic speed threshold circle … MeltyMap’s Math Mod – posted in World of Tanks Mods & Addons: …ymans-math-mod/ MeltyMans Math Mod changes in game display to calculate … View: 3784 MeltyMap’s Math Mod – World of Tanks Mods & Addons – World of … Very cool crosshair WoT MeltyMap’s Math Mod 1.7.1 for arcade, sniper and strategic mode. I am aiming at the t29 turret cheeck from an extreme angle and the crosshair is telling me I still have the chance to penetrate.View: 5276 Meltymap’s math mod – Addon Discussion – WoTLabs Forum This mod was sourced from the Chinese Community Forums and is under development by MeltyMap. The crosshair DOES NOT take into account the actual angle at which you are aiming at the enemy. The lower your penetration is, smaller is the arc of the angle you can penetrate from. Now, when we move the crosshair to a more thicker part of the armor which is 20mm, you can see that the the angle of penetration is more narrow which means you should probably fire only when the target is not much sloped. Sight MeltyMap’s MathMod for World of Tanks.MeltyMap’s MathMod 1.7.1 for WoT World of Tanks 1.9.0.1.d Melty map math mod Atillerie melty maps math mod. This is to say that the notch is theoretically anywhere on the green marker. NOTE: The green angle marker has a notch in the middle - to the left and right of the notch is how this crosshair takes into account WoT's mechanic of 25% of more or less chance of penetration. The angle marker becomes green and it indicates that we can penetrate this armor from a wide angle. In the first picture you can see that our gun can penetrate 22mm of armor and the enemy armor on the spot we are aiming at is only 15mm. The thicker the enemy's armor the more narrow will be the angle you can penetrate it from. Possible angle of penetration is measured on the crosshair from the upper part of the crosshair to the right part, making a total of 45 degrees angle: |_ The slope angle marker takes into account enemy's armor thickness and your penetration power. Here's my explanation, please correct me if I am wrong. Hello there, by a coincidence I was forced to switch to another crosshair today which happened to be MeltyMap's Mathmod Crosshair. I will use help that I get here to make video with explanation of all features in this crosshair mode for other confused people like me, but I need to understand this last bit that I just can't figure out on my own. I am sorry, I may be a bit stupid here but I would really appreciate help in understanding those two tools. This mod was sourced from the Chinese Community Forums and is under development by MeltyMap. Please don't assume I don't understand armor angling and bouncing etc, I just don't understand what this particular tool is telling me :( what is it meant to tell me? And that green arc to the left and right of this line. This line pointing up and right from center. I did some testing in team battle mode having my second account with tank I was aiming at trying to figure those two out and I just don't understand. Differences from the original MeltyMap’sMathMod: Arcade, Sniper and Strategic Modes changed to Green theme (reticles, crosshairs, texts and color codes). "Possible to penetrate if target armor arc is less than this arc" and the +-25% penetration power". In the picture below, on the right side, middle of screen is description of two items from the center of crosshairs. Donated few times, I think with so often updates and compatibility problems solved etc it is worth subscription :) Anyway, crosshairs I am using from Aslain's pack are Meltymap's Mathmod and I love them. I have been using Aslain's mod pack for long time and I love it.
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